Spring Book Order

As we put another semester in the books, its time to place the book orders for the Spring. Here's what I have on order:

Rhetoric and Gaming

  • Bogost, Persuasive Games
  • McGonigal, Reality is Broken
  • Fille and Platten, The Ultimate Guide to Video Game Writing and Design

Visual Rhetoric

  • Golombisky, White Space is Not Your Enemy
  • Stockman, How to Shoot Web Video that Doesn't Suck
  • Williams & Tollett, The Non-Designer's Photoshop Book
  • Adobe InDesign CS5 Classroom in a Book

The Rhetoric and Gaming class is under-development; it will hopefully be a permanent addition to our major. I haven't taught VisRhet in a few years; this time around I built my syllabus around Meredith's version of the course (adding a derive project for some good ole self-indulgent navel-gazing).

Yes I appreciate the irony of not developing a CSS sheet for the VisRhet webpage. It will come, it will come. And, yes, I realize that Pac-Man is disappearing on a few browsers. That one actually bothers me more...